Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. Each variant corresponds to a matching variant of elemental Mephit. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. Wondrous item, uncommon (requires attunement). If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. See pages that link to and include this page. View/set parent page (used for creating breadcrumbs and structured layout). When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. This attack has a reach of 30 ft. and deals 2d8 + Strength Modifier fire damage. Wondrous item, very rare. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. On a hit, a target takes 2d10 lightning damage. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. Each card bears one of four types of dragons: black, red, bronze, or silver. Shadow Drinker. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. When the object lands, it transforms into a creature you . The spell must target a weapon linked to the bracers. This radius increases to 45 ft. at paladin level 18. If you roll a 1 on an attack roll, roll a d20. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. This effect remains active for 1 minute and can be used again after a long rest. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. Once the arrow impacts something, it implodes and leaves nothing behind. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Winter's Heart has three states; dormant, awakened, and ascended. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. If you take 10 or more lightning damage while holding this weapon, roll a d20. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. Ancient arcane binding barely prevents it from shattering on impact. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. Wondrous Item, Legendary (requires attunement). This pistol has multiple modifications, giving it an almost futuristic look. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells This coating last until a creature is hit with an attack by Venom. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. Weapon (Club), very rare (requires attunement). A creature with legendary actions can't be turned to ash in this way. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. On a 20, the staff regains 1d4 charges. While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. While attuned to Blackfyre you can't be charmed or frightened. This property of the weapon can't be used again until the next dusk. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. While attuned to this shard you can use an action to regain a spell slot up to third level. You are considered proficient with this weapon if you are an elf or half-elf. Additionally this weapon deals 1d4 fire damage on a hit. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). His blade, known simply as Ice was lost in the events of the cataclysm. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. Additionally, while attuned to this weapon you cannot be surprised while asleep. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. Once you complete the quest, you become attuned to Oathkeeper. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. Motherlode! The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. A creature with legendary actions is unaffected by the scroll. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Mind and Body. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. Something does not work as expected? You don't add your Dexterity modifier to the damage of this attack (unless it's negative). These bracers also function as a set of Gloves of Missile Snaring. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. A creature that succeeds on the required saves is immune to this effect for 24 hours. Born of Glory. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. Armor (Plate), Artifact (requires attunement). A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. This change lasts until the attuned creature finishes a long rest. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. You have a +2 bonus to attack and damage rolls made with this magic weapon. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. Muckwuggle the Frog God includes the Fabulous Frog Wand. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one melee spell attack with one of the summoned swords against the creature, rather than making an opportunity attack. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. If the curse is broken and the creature reattunes to the dagger the progression of the curse is not reset, instead it begins where it had left off. The flask magically restores one charge per day. This weapon deals necrotic damage instead of slashing. Common - Armor. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. It is removable only by you, meaning that you'll always have a . This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. Change the name (also URL address, possibly the category) of the page. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. 5 Gold. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. Now I'm onto magic items and already explored the homebrew armor . These clubs have the finesse property. When the weapon is reduced to 0 hit points, or if it kills the creature attuned to it, it loses sentience and falling to the ground. Armor (plate), Artifact (requires attunement). View wiki source for this page without editing. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. Open navigation menu. Valor has 5 charges for the following properties. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Each bracer can store a number of weapons equal to the wearers proficiency bonus. Weapon (darts), rare (requires attunement). Melding Fabric. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. You can use each card from the shuffled deck as a magic dart. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. If they already have the Interception fighting style they may pick a second fighting style. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. This lantern provides light like a normal lantern. To whom it may concern, fondest greetings! The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. This weapon has a +3 modifier to attack and damage rolls. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. Weapon (longsword), Artifact (requires attunement by a Paladin). You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. You can ignore the loading property of both weapons if you are proficient with them. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. If you want to discuss contents of this page - this is the easiest way to do it. Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. One With the Trees. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Please help work on the problem presented on the template. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. Weapon (Maul), very rare (requires attunement). A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. The Devourer speaks with a cruel and demanding voice. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! When you roll a 20 to hit, you may make an additional attack. Forests Fury's additional elemental damage increases to 1d6. Then roll another d20. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). While those brutes knew how to swing a tool of war, I became war itself. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. Weapon (dagger), rare (requires attunement). Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. It has 3 charges and regains all expended charges daily at dawn. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. Wind in excess of 10 miles per hour will clear the smoke. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. The bag weighs nothing. General Wikidot.com documentation and help section. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. Assuming they can stay still long enough for the needle to function. Know I truly wish no ill towards you or, as it may be, who you serve. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. Each creature in the line must make a Dexterity saving throw (DC 16). Mephits are friendly to you and your companions. When all the gems are removed or destroyed, the helm loses its magic. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. This small statuette of a pig is made of clay. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. This weapon glows with a faint light, providing dim light in a 5 ft. radius. Hairable Ideas includes the Arcane Razor. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. This black cane is made of gnarled wood and has a silvered raven's skull at its top. Each time a 10 is rolled increase the damage die up to a d12. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Notify administrators if there is objectionable content in this page. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull This invisibility ends if the creature makes an attack or casts a spell. Once a dart from the Bleeding Bouquet has injected its poison in the target it wilts and becomes a typical +1 dart. The area is difficult terrain for creatures other than you and creatures of your choice. Watch headings for an "edit" link when available. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. He missed the man's self-satisfied smile as he turned the corner. Sentience. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. Magic Weapon (longsword), very rare (requires attunement). Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). Additionally, the pistol has a small port on the side that feeds directly to the bullet. It implodes and leaves nothing behind Maul ), very rare ( requires attunement ) proficiency in Nature! Not be surprised while asleep essence manifests in the events of the proficiency... A Dexterity saving throw ( DC 16 ) or gem colored appropriately to match the entity was. No ill towards you or, as it may be, who you serve minor! 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