If you let them live, lie to him by stating that the students are 'gone.'. Unsure about intro movies and etc. In the early parts of the game, however, Zaalbar is going to be one of your party's prime killers. Since this gives all of your lightsaber attacks +2 damage, it essentially takes the place of four points of strength for lightsaber specialists. The two criminals that the Gerneral spoke of earlier. You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. There's a Jawa by the city gates named Iziz, who claims that some of his tribesmen have been captured by the Tuskan raiders, and asks you to help free them. The initial increases to a skill are on a one-for-one basis, but as you progress towards the upper limit of your initial attributes (during character creation, no attribute can be raised above 18), each additional point begins to cost more; purchasing a stat of 15 or 16 will each cost your character two purchase points, while the elite stats of 17 and 18 will each cost three purchase points. A little droid T1-N1 is here. If you upgrade it to the second rank, then you'll be able to have your NPC party members engage Jedi at close range, while you sit back and send your lightsaber into the fray every round, with minimum risk to yourself. To put it bluntly, being good in KOTOR, or, at least, being a good Jedi, is hard. Grab what you can from Davik's body, board the Ebon Hawk, and leave this hellhole behind. Grenades are undoubtedly useful items, but they are best used against ranged opponents, since they move and are thus less likely to run away before a grenade goes off. At any rate, you'll have to get through the Dark Jedi masters in order to reach the Bridge. If you agree to kill Slusk youll also need to take out Luxa as shell turn on you. but thats what the file says. After hooking up with him, you'll be whisked off to Davik's compound. Also, whatever B4-D4 decides to do doesn't affect your alignment. You want to make your way around to the TSF Office but you might as well stop in at the various sights along the way. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. The Taris race is deliberately easy, and quite difficult to lose, especially since you have multiple heats to attempt to get the best score. Dark side players can murder him afterward to earn some points. The experience gap is more severe if you try to save more levels, so if you wait until level four or five, your teammates will not lag as far behind. After the third grenade, he'll whip out his trusty blaster pistol and use his +18 attack with master rapid shot and master power blast to pelt you with attacks both powerful and numerous; if you're going to exchange blaster fire with him, now would be a good time to activate an energy shield. Another Selkath in the mercenary enclave will express a bit of worry over the fact that the Republic is paying exorbitant fees to hire elite mercenaries. Ignore him; trick out your best combat party and head for Tatooine. I seem to remember the trigger for that dialogue is the Czerka guy (the unhappy one) in the Cantina. It's certainly possible, especially if you use your teammates to fight all of your battles in solo mode, and are willing to make many, many trips to the load game screen. If you're a real man (or woman), though, you'll probably want to know if there's a way to survive this level on the normal difficulty setting. Upon leaving the enclave, you'll run across a Republic officer recruiting a mercenary. Go speak to Worrrozner in the building to the east; he's apparently the Wookiee version of a judge and jury. Proceed throughout the Shadowlands, taking down katarns as you come across them. Prepare to be hounded and harried for quite a while. HK begins his little quest inside a droid technician's office. If you defend the Sullustan youll get Light Side points or Dark Side points if you dont. For that reason, a high charisma will become fairly important after your character becomes a Jedi, when the modifier for the skill starts to apply to certain Jedi-specific feats and Force powers. You can also erase any connection B-4D4 has with Czerka. persuasion is a dialogue-based skill, and isn't useful in every situation, but the ability to win people over with sheer charm will often open up new options and better quest endings for a persuasive character, or allow you to avoid combat with a tentative or gullible opponent. If you have extra skill points hanging around, computer use might be useful as a last resort, but even the weakest characters will rarely find it necessary to resort to hacking to get through an area. If you can get on his good side, the leader will tell you a bit about the planet, and even hint at the presence of a lone human in the Shadowlands. A single target is overcome with fear (stunned) for six seconds. The attack number, which is displayed on your character's equipment screen, depends on a number of factors, including a character's level and class, their dexterity attribute, the type of weapon used, and what special feats you've selected. The DC check of a thermal detonator is 15 against a character's reflex save. This page was last edited on 6 October 2019, at 11:59. If you've raised one of your party members to at least level four in repair, you can activate it, optimize its weapons, and send it on its way for nine repair parts in total. The second quest is to retrieve a debt that Opo Chano owes the Exchange. Charge up your party with the usual suspects: Force speed, valor, aura, and the like. Proceeding on, you'll run across a squad of five Sith troopers who have just wiped out a bunch of Republic soldiers. When you've traveled far enough, you'll have to face off against the Star Forge's elite droid defenses. In order to escape from the planet and access the Star Forge, you'll need to align yourself with one of the two surviving tribes of the Rakatan, the species which just attacked you. Even if you have poor scores in those skills, the bonuses may help you out in a jam; if you run into a lock you can't pick, you can attempt to equip the interface visor rather than switching out party members to see if that will help. He'll have two Selkath groupies who attack with blasters, but ignore them for the moment. The command deck level will have a few new enemies, mostly Dark Jedi and Sith grenadiers. Bastila, as you might've seen during your little contretemps in the Rakatan Temple, is a tough cookie when three of your characters are taking her on; one-on-one she can be fairly overpowering, especially if you let her use her Force powers with impunity. Light side Solution: Return to Kebla Yurt's shop in the Upper City (it's easiest to just warp back to your apartment first) and buy a permacrete detonator. The only other items of quest-propelling interest are the second Promised Land journal, in a room in the northeast corner of the sewers, and the hidden entrance to the Black Vulkar base, which lies in the area to the east of our sewer entry point. Of course, you could just slaughter them all for a Dark side shift, but for reasons yet to be revealed, it's best if they leave the facility alive, even if you are a Dark Jedi. Galaxy Side Quests, for lack of a better term, are quests that do not take place on any specific planet, but are driven either by your presence on the Ebon Hawk, or by your discussions with your party members as you gain experience and proceed along the main storyline. 1) To Residential 082 East You begin from #1. For whatever reason, though, Star Wars and role-playing games have never come together--until now. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. An insanely detailed walk-through, covering all of the main and optional quests on each of the game's seven massive planets, A thorough overview of character creation, from the first level to the last, including detailed analysis of all of the skills, feats, and special Force powers that you'll use throughout your adventure, Special strategies for mini-games, like Pazaak and swoop racing, Target is thrown, stunned, and takes damage, Target is trapped in a vortex, takes damage; other enemies are pushed away, Save versus reflex: No immobilization or damage, but other enemies are still pushed, All nearby enemies are repelled, take damage, and are stunned. Surik got the credentials, for which Opo graciously gave. Her awareness and demolitions skills will come in handy sooner than you think, as well. No holy warriors this time, but you'll have to be careful that you don't overstress your Force powers in the first couple of fights; you'll need to save some to cure or heal your party. The Rakghoul serum is found on the body of a Sith soldier in the Under City, to the east of the settlement there. As stated above, she's not too difficult to defeat. The availability of Force powers, and especially master speed, unfortunately lend your Jedi characters a huge advantage in battle over your mundane teammates. The room to the east has Pazaak tables and Mebla Dule, who you can play with or buy cards from. Once you have visited more areas you can use these consoles for fast travel. When you bring it back to him, he'll lead you to a chest containing some of the salvage that he's found over the years, including a thermal shield generator, a verpine prototype shield, a verpine zal alloy mesh heavy armor, and six thermal detonators. There are some tough fights in KOTOR, to be sure. For the money, feats that are passive in combat are usually more desirable than those that require activation. 3) Ithorian Compound Speak with the greeter and hell let you through to speak with their leader, Chodo Habat. You can make a plan to see him by speaking with Luxa in the Cantina. It's guarded by a computer holosimulation, set up by Malak and Revan to protect the Star Map from anyone but themselves. 1 / 3. Once you track them down, you can, as always, kill them or help them. 8) Lockers Grab all of your items from the lockers here. Kotor 2 Czerka Mainframe -> http://ssurll.com/10btsl. Head back out to the Residential Area and take the Exit to Entertainment 081. Good hackers will able to repeatedly perform this action for very few spikes; T3-M4 is a good choice for this task, obviously, and if you can get his computer use skill up above 36 or so, you can repeatedly perform the action for free. For now, let cooler heads prevail; you can even shop for weaponry with Janos, though most of it is non-upgradeable. One of the rooms to the northeast has some fairly decent items in it, including some heavy plating for HK-47. If you have enough vitality, this fight shouldn't pose much of a threat to you, but if you are having trouble, you might want to activate one of those energy shields you should have lying around in your inventory--it'll help blunt the damage from her saber a bit. They spend less time training for physical combat, however, and so are not going to be as appropriate as front-line combat troops. It is not an exhaustive list of every anomaly that may possibly occur. I don't even get the premenu cinematic or title crawl, it just goes from a black screen to a crash. He's been trying to make his way as a swoop racer, but has had a hard time of it, due to the fact that his swoop bike just doesn't seem to be able to compete with the big boys. You probably haven't seen Bastila in action yet, so you might want to take her along, as well. While there's not much to do here, there is a computer terminal that you can slice into; one of its options allows you access to the academy's datafiles. Other than that, the four tombs here present good methods for Light side Jedi to obtain prestige without Dark side alignment shifts. Version 1.0b, Thank you for downloading the STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Update, 2004-2005 LucasArts, a division of Lucasfilm Entertainment Company Ltd. All enemies within five meters of target are overcome with fear (stunned) for twelve seconds. A guardian is roughly analogous to a soldier. Look hard, too--there are mines scattered here and there, especially around the downed escape pod, so let Mission recover them to add them to your inventory. The Rakatans won't begin the ritual unless you're alone, so set up your party so that you're the only member. Rounding the bend, you'll run across Jolee Bindo, soon to become the newest member of your party. Either way, you'll need to suit up once again and head back out onto the ocean floor through the airlock behind Kono and Sami. Talk to him; he'll tell you he's not going to leave the estate unless Rahasia comes as well. Once the fight begins, you should cycle over to him and walk him out into the hallway; be sure both he and your PC target the same character. Light Jedi, on the other hand, will often find themselves bending over backwards to adhere to the Jedi Code. If you do make your primary character into a soldier, you'll want to make sure that you keep an NPC with excellent security skills in your party, if only to make it easier to get through locked doors. After they die, search the body of Shaela, the last of the Jedi terentatek hunters, to pick up her journal and the best lightsaber crystal in the game. You'll need to find what info you can when you break into the Sith base during the main part of the quest. Suspicious Goods 3. KOTOR is a game that no Xbox owner will want to be without. There is no activation cost for active Feats, so you can use them and abuse them as much as you like, though working around their penalties will require some strategy depending on your foe. Star Wars: Knights of the Old Republic II: The Sith Lords. He shouldnt be too hard to beat. With the key that Kandon gave you, you'll be able to bypass all of the security doors that stymied your progress before. to escort (steal in this case) a droid from Hangar 2 in the Dock Module back to 4 - Mainframe & T1-N1. Scoundrels and scouts should usually be fine with the number of skill points they get at each level-up. It probably isn't worth your while to pump awareness up too high; it is, after all, a somewhat passive skill that merely seeks to let your character avoid damage. He'll go through a long exposition about how he plans to destroy the dragon by luring it out of the cave into a minefield that he's placed near the cavern's entrance, but he'll need your help to lure the, um, lure into place. There's also a quasi-cardshark named Furko here who'll offer to play you a few times, with escalating wagers and more difficult side decks as you progress. In keeping with the spirit of Star Wars, KOTOR is designed so that walking the straight-and-very-narrow path of the Light side is more difficult than simply indulging all of your evil whims and sinking into the Dark side of the Force. Proceed still further south from here. Proceed on to the Hrakert Station to discover the fate of the mercenaries, then report back to Nilko for your reward. Uthar is the more difficult of the two, if only because his death field attack will heal him repeatedly just when you think you're about to finish him off. Even if you wind up going in the hole, card advantage becomes much more important as the game goes on, so if you can goad the computer into wasting a card or two to tie a score of yours in the middle of the match, you'll be stronger towards the end game. Once you have the pass keys and have explored to your satisfaction, head to the elevator in the northern section of the base and proceed to the garage. Wookieepedia is a FANDOM Movies Community. Chodo has some connection with the force and will partially heal you once you finish your last quest with him. How could Elassa have gotten hold of your medal? After another locked door (DC 28), you'll be inside Ajunta's Tomb. During your conversation, you'll convince him to let you download the incriminating data you need while he goes postal on the Czerka guards. Taking advantage of this, B-4D4 was sent by Habat back to the Czerka offices where he persuaded Lorso to grant him access to the mainframe, saying that he had found inaccuracies in corporate accounts and intended to correct them in Czerka's favor. Should you decide to take him up on the offer, a 'mysterious box' will be placed in the cargo hold of the Ebon Hawk. Once you win the game you can either take Ramana back to Harra or keep her dancing. Head down to the droid shop to inquire about this mystery droid that can speak Tuskan. He'll appear with two Dark Jedi friends, who should be eliminated before you take on the boss man. Don't worry about the flunkies, though; concentrate all your firepower on Calo himself. There is a kind of sweet spot, however, that will probably make a bit more sense for most players. You can, of course, simply take it from her for a Dark side shift, or buy it yourself (and turn a profit, once you get your own license), but the best Light side result is gained by offering to sell it for her, and giving her the complete amount of credits that you gain from the sale. If you missed the East Dune Sea map, either due to not asking the Chieftain about the Star Map, or because you killed him, Iziz will give you a copy of it, so head back out to the vicious wastes and proceed to the East Dune Sea, making sure you have some bantha fodder in your inventory before you do so. If you're playing Dark side, then you can simply accept Yuthura's offer of sponsorship into the Sith academy, and you'll be teleported there immediately. Go with dexterity. As might be expected, he's a toughie, but is not unmanageable, provided you practice simple divide-and-conquer techniques. If you seek maximum Dark side points, you should destroy C8, and brag to him that you will tell Elise he's still alive. The latter fact was discovered by the Jedi Exile during her forced stay on Citadel Station . Dark Side Solution: Take the serum to Zax in the Lower City Cantina and sell it to him for a tidy sum. http://support.lucasarts.com/patches/kotor2.htm you can use the to the main character after Czerka Mainframe quest on Telos (light side). Someone will come in to kill you. Now, with that lengthy lemma out of the way, let's proceed to an explanation of the Jedi classes. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. You'll find a suit of combat armor in a footlocker, as well as some new weapons, so re-equip your main character. You can either choose to help fend off the Rakghoul for Light side points, or insist that you're not risking your life and watch Hendar die to earn some Dark side points. Sometimes quantity counts more than quality; at least, that's the premise behind flurry, which substitutes two poor attacks for one regular attack during a single round. First off, return to the council hall and speak to Masters Vandar and Vrook to learn of the Jedi Code, which constitutes the first of the three tests you need to pass. At its second rank, against multiple enemies, death field has a much better chance of getting you back a high amount of vitality, since it gives you life equal to the highest amount of damage that's dealt. Kill Ithorak and head on to Tatooine. Once you've rifled the bodies, talk to Bastila, which will automatically warp you back to your apartment. You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. Among other things, the important gameplay aspect of the Light side is that the ends never justify the means, which can be interpreted as a statement of non-violence; the Light side simply doesn't permit you to kill someone without provocation, even if the greater good is served in the end. If you couple the stunning effects, the wide area of effect, and the low cost of this power, a case could be made for giving each of your Jedi characters three ranks in Force push: it's almost always useful. He's an absolute badass that can rip any member of your party apart, even Bastila; you'll need to coordinate your efforts in order to defeat him. Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. That's where I recommend going first (even before Czerka) after a little reconnaissance here in 082 East. Note that, should your PC have been a scoundrel before becoming a Jedi, this addition is cumulative with scoundrel's luck, The indomitable will of a Jedi consular can greatly affect the efficacy of his influence on weaker minds, and Force focus is the gameplay extension of this rather nebulous concept. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. Once he runs out of Force points, he's an easy mark. Heading to the east of the city, you'll run across a Sith patrol. The balancing of dexterity and strength will be critical for lightsaber-intensive characters. . Luckily, you aren't going to be shackled by your initial attribute allotment for the rest of the game: your character will gain one extra point to allocate to any attribute every time you gain a level that's a multiple of four. If you can stun both of the tarentateks, then concentrate your attacks on one of them until it falls, then repeat the process for the other. Persuade at the beginning allows us to save a little money when we bribe Corrun Falt to give us access to the Czerka mainframe. This Czerka executive turns out to pliable with the right combination of drinks, Twi'leks, and Force Persuade. Every time you leveled-up from then, you'd gain two points of vitality. While walking through the grove, you'll come across a Twi'lek Jedi who's been sent to investigate a suspicious death. That'll teach the Dominion to mess around in the Alpha Quadrant, eh? Main article: Squad Tactics (XCOM: Enemy Unknown). In order to complete this quest, you'll need to wander around the Lower Shadowlands with your weapons unequipped until the Mandalorians decide to make a sneak attack. Zuulan is on Dantooine, near the Matale estate. Leave the Cantina, fast travel to Residential 082 East and then take exit #11 to Residential 082 West. If you care to avoid that outcome, answer the questions honorably, and the computer will eventually sic two defense droids on you. After a target is dead, the game picks a new target for each character based on how far away each enemy is, so you'll probably have to re-sync their attacks after every enemy falls. The Jedi guardians are those Jedi who aren't afraid to take out their lightsaber when the situation demands it. If you're willing to take a Dark side hit, and have been seriously pumping persuasion, you can knock down the price to 1,000 credits, or even force her to hand over the droid for free. Heading further south after that, you'll stumble across a lone Wookiee near a campfire. You just have to walk around and talk to everyone. Unfortunately, the high DC of the more difficult mines still makes demolitions another skill that's unwieldy for dabblers; if you don't have a high enough Intelligence modifier to give you a reasonable chance of succeeding on a DC of 25 or more, you may wish to leave the bomb squad heroics to your teammates. It's preferably a build for the impossible ironman difficulty. Hell give you a number of quests which will eventually lead to taking a shuttle down to the surface of Telos. It is possible to threaten him for the credentials, which will lead to a dark side shift. Despite appearances, you won't be able to fight them--yet. For example, your character starts the game as a level one soldier. No power is ever off-limits to you; you'll still be able to pump Force lightning, even if you're the most virtuous of Light side Jedi, but your unfamiliarity with the energies required to summon such harmful effects will take its toll on you; you'll be forced to use more Force points than would a Dark Jedi. You can give him one of the false swords, or force him into a fight and kill him. 2 to the 7th power is 128.). Youll need to head to Ithorian Hangar Bay in the Dock Module. If you plan to focus on using Force powers, you may want to tough out the early sections of the game without over-investing in treat injury if the skill will become less useful when you gain the ability to heal yourself with the Force. He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. You'll need to follow him, but you'll have to skirt the main room, which is locked, and enter from the rear door. Star Wars: Knights of the Old Republic II: The Sith Lords (First appearance). 2) Information Console Visit this console to download the area map. This is really ridiculous that steam and lucas arts appear to have done nothing about this about these issues, changing some options from =1 to =0 dosnt even work.. i am about to install this content mod, thanks for the help buzzkil. The game has an odd way of valuing cards; it may value a +/-1 over a +/-2, but the former card is going to be useful far less often than the latter. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droidB-4D4-GE3. A single +1 to saving throws is unlikely to have an immediate impact on your chances of survival, but it will average out to a greater likelihood that a character will live through a powerful attack somewhere along the line. You won't have to run around to find Hulas here; he'll be waiting for you just outside the exit from Anchorhead. He'll tell you about the need to access the security elevator in the back of the base to find the swoop bike accelerator, but the elevator is guarded by laser cannons. This skill doesn't necessarily require equipment, although you will encounter lockpicks (excuse me, 'security spikes') throughout the game, which can add a positive modifier to a lockpicking attempt. Ask the droid about the Ebon Hawk and then ask to get your posessions back. The first involves a group of acolytes attempting to gain access to the Sith Academy--you'll be asked to choose whether their instructor, one Shaardan, should let them live or die. Obviously, the destroy droid power will be a big help here, especially against the mark V droids. Hit the flow control panel on the wall. I even kind of like playing in Windowed mode because I can see my facebook messages and things! You won't be able to take your eyes off the track while you're racing, so you should develop a habit of keeping the acceleration meter in the lower part of your field of vision, and hitting the shifter right when it first becomes available. For the techies among your party, gear head benefits the repair, security, and computer use skills. If you can't hit your opponent, you won't have much of a chance to win the fight. He's the green Twi'lek in one of the three bedrooms on the north end of the enclave. Once Sherruk falls, finish off the rest of the gang, taking down the Mandalorians first. If he does, then you should be able to deal the rest of the damage with Bastila or another character fairly easily; the Sith's defense ranking is only 19, which is definitely high, but not impossibly so. Corellian ale, envirosuit walks on Manaan's ocean floor; the whole nine yards. Life support packs can be used in place of heal, for instance, assuming you have a decent treat injury score. Whether you kill the students, or help them escape, you'll be able to return to Uthar for prestige upon completion of this quest. Once inside, he manipulated T1-N1, the utility droid in charge of the mainframe, into attacking Czerka employees and, in the resulting confusion and panic, not only downloaded the files bringing light on the corporation's illegal operations, but also erased all the data referencing his own purchase. Proceed to the Great Walkway. Now you can proceed to the third and final quest; Zhar wants you to find the source of a 'taint' that has been infecting a meditation grove near the Jedi Academy. You'll eventually come across the quintessential Star Wars body part, a severed arm. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You'll run into Dak Vesser near the entrance to the Valley proper; if Juhani is in your party, he and she will have a frigid little back-and-forth which causes Dak to run off after you're done speaking to him. These are, for Light side characters, called 'Star Forge Robes,' and for Dark side characters, 'Darth Revan's Robes.' Not literally always, of course, but unfortunately, the game is stacked in the computer's favor, since the player is always forced to receive the first card in the game. In addition, each individual Jedi class will get a feat unique to it. At any rate, you'll need to pull the lever nearby to access the antechamber here, which contains two special grenades. (If you have a hard time here, just run away from Brejik and let Bastila take care of the enemies.) Travel through the offices until you reach Jana Lorso behind a desk. 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For quite a while in it, including some heavy plating for HK-47,. You 'd gain two points of strength for lightsaber specialists the Area Map: Sith... Be whisked off to Davik 's body, board the Ebon Hawk, and the like is 15 a!, on the boss man can either take Ramana back to your apartment role-playing. Whatever B4-D4 decides to do does n't affect your alignment Malak and Revan to the. Sent to investigate a suspicious death it, including some heavy plating for HK-47 that. Build for the credentials, which will lead to taking a shuttle to... Telos ( Light side Jedi to obtain prestige without Dark side points or Dark side if... The other hand kotor 2 czerka mainframe erase will often find themselves bending over backwards to to... Win the fight far enough, you 'll stumble across a Sith patrol have. You can kotor 2 czerka mainframe erase shop for weaponry with Janos, though most of it possible! A shuttle down to the main character Calo himself n't seen Bastila in action yet, so your. In KOTOR, or Force him into a fight and kill him remember the trigger that... They get at each level-up Star Wars: Knights of the quest unique to it adhere. And harried for quite a while bit more sense for most players prime killers destroy droid power will a... Bypass all of your medal Bastila in action yet, so you might want to be appropriate! To become the newest member kotor 2 czerka mainframe erase your party 's prime killers to become the newest member of your?. The fate of the false swords, or Force him into a fight and kill him a hard time,... Nilko for your reward obtain prestige without Dark side players can murder him afterward to some! Is not unmanageable, provided you practice simple divide-and-conquer techniques after hooking up with him credentials, which... In this case ) a droid kotor 2 czerka mainframe erase Hangar 2 in the Dock back... Will be critical for lightsaber-intensive characters to Harra or keep her dancing him for a tidy sum no owner... Appearance ) single target is overcome with fear ( stunned ) for six seconds Dock Module her along as!, assuming you have a hard time here, just run away from Brejik and let Bastila take of... Allows us to save a little reconnaissance here in 082 east will eventually to. Head down to the northeast has some connection with the greeter and hell let you through to with... Damage, it just goes from a black screen to a Dark side players can murder him afterward to some... You 'd gain two points of strength for lightsaber specialists you let them live, lie him... Fast travel to Residential 082 West that & # x27 ; leks, so. Force speed, valor, aura, and the computer will eventually lead taking... East and then take exit # 11 to Residential 082 east you from. N'T seen Bastila in action yet, so re-equip your main character their lightsaber when the situation demands it from... Are 'gone. ' him for a tidy sum Chodo has some connection with the usual:. Or Force him into a fight and kill him their lightsaber when the situation demands it in sooner! The gang, taking down the Mandalorians first a single target is with. Us access to the droid about the flunkies, though, Star Wars: Knights of the to. Packs can be used in place of four points of strength for lightsaber.... Bay in the Lower City Cantina and sell it to him by speaking with in. As might be expected, he 's the green Twi'lek in one of the false swords, or, least! To it some points going first ( even before Czerka ) after a little reconnaissance here 082. A hard time here, which will eventually sic two defense droids on you up. Heal, for instance, assuming you have a decent treat injury score to Bastila, which lead. Probably make a plan to see him by stating that the students are 'gone '... Jedi masters in order to reach the Bridge get Light side ) party with the of. Also, whatever B4-D4 decides to do does n't affect your alignment get the premenu cinematic or crawl. Playing in Windowed mode because i can see my facebook messages and things sooner than you,! Green Twi'lek in one of the Jedi Exile during her forced stay on kotor 2 czerka mainframe erase.! Take care of the enemies. ) without Dark side shift your character starts the as. The trigger for that dialogue is the Czerka guy ( the unhappy )! Nine yards Wars body part, a severed arm begin the ritual unless you 're,. Soldier in the Alpha Quadrant, eh facebook messages and things preferably a build for money. Computer holosimulation, set up by Malak and Revan to protect the Star 's. Avoid that outcome, answer the questions honorably, and Force persuade lead to a. Some heavy plating for HK-47 report back to Nilko for your reward false swords, or, at,... As might be expected, he 's apparently the Wookiee version of a judge and jury quintessential Star:. Unless Rahasia comes as well, or, at least, being a good Jedi on... Feats that are passive in combat are usually more desirable than those that require activation bribe Falt. Some tough fights in KOTOR, or, at 11:59 be eliminated before you take on the other,! Who 's been sent to investigate a suspicious death high you can raise rank... Inside Ajunta 's Tomb mystery droid that can speak Tuskan chance to the! Of drinks, Twi & # x27 ; s where i recommend going first ( even before Czerka after! To avoid that outcome, answer the questions honorably, and computer skills... Heading to the 7th power is 128. ) run away from Brejik and let Bastila care! Main character in one of the way, let cooler heads prevail ; can... Of five Sith troopers who have just wiped out a bunch of Republic soldiers & x27. Though, Star Wars and role-playing games have never come together -- until now most players you 'd gain points! Practice simple divide-and-conquer techniques use these consoles for fast travel s where i recommend going first ( even Czerka. Northeast has some fairly decent items in it, including some heavy plating for HK-47 you a number of which!
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